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Resumé

My resumé comes in a variety of flavors, depending on the skill set I'm looking to utilize. Each is available in PDF format.


 

Game Designer

Objective:

A Game Designer position for a company seeking an individual with the ability to design and create challenging and entertaining
games, write functional, optimized code and who is eager to exceed expectations to produce exciting, effective game projects.

 

Skills:

  • C++ Programming with Direct X
  • Actionscript 2.0 and 3.0
  • Unreal Engine 2.5 and 3, UnrealEd and UnrealScript
  • Hammer/Worldcraft
  • Adobe Photoshop
  • Adobe Illustrator
  • 3DS Max
  • Documentation writing

 

Projects:

Level Designer, ONS_LOLan, Individual Project
  • Modified an existing Onslaught level for Unreal Tournament 2004.
  • Created and imported interactive content including drivable vehicles, custom player models,
    and new weapons uniquely different from existing Unreal Tournament 2004 weapons.
Level Designer, The Darkness Project, Group Project
  • Responsible for sandbox testing and level mechanics implementation in Hammer.
  • Source engine researcher and analyst.
Project Lead, Null Grav, Group Project
  • Led a hand-picked team of students to create a game in Unreal Tournament 2004.
  • Created concept and majority of the technical and design documentation.
  • Delegated tasks and managed group resources and scheduling.
  • Designed and programmed the menus in UnrealScript.
Flash Developer, ROFLcopter, Individual Project
  • Awarded “Best Contemporary/Creative Idea Flash Game Design” by peer vote.
  • Created storyboards and documentation detailing gameplay and story, rendered in Illustrator and professionally printed.
  • Created dozens of vectorized graphics in Flash and Illustrator that were used in the final product.
  • Utilized ActionScript 2.0 coding and Scene management to create fully functioning interfaces,
    inventory system, collision, animations, and levels.

 

Education:

Associates Degree in Computer Information Systems, Morrisville State College, Morrisville, NY
  • Graduated: 12/2006
  • Focused studies on programming and application development.
  • Successfully completed courses on programming in C++, Visual Basic .NET and VB for Applications, GUI Design,
    Programming Logic, Project Management, and creating and maintaining Microsoft Access databases.
Bachelor’s Degree in Game Design, Collins College, Tempe, AZ
  • Expected Graduation Date: 02/2009
  • Focused studies on game design, level design, and project management.
  • Successfully completed courses in DirectX programming, creating Design Documents, Story Writing, using
    Adobe products (Photoshop, Illustrator, Premiere, After Effects, Audition, Flash), Project Management, and designing
    interfaces, levels and entire games.

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